Force Field is proficient at handling Rigid body collision events sent by Unity Engine in the following methods:
OnCollisionEnter, OnCollisionStay and OnCollisionExit
Force Field is proficient at handling Rigid body collision events sent by Unity Engine in the following methods:
OnCollisionEnter, OnCollisionStay and OnCollisionExit
136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 | // COLLISIONS EVENTS void OnCollisionEnter(Collision collisionInfo) { if (CollisionEnter) foreach (ContactPoint contact in collisionInfo.contacts) OnHit(contact.point); } void OnCollisionStay(Collision collisionInfo) { if (CollisionStay) foreach (ContactPoint contact in collisionInfo.contacts) OnHit(contact.point); } void OnCollisionExit(Collision collisionInfo) { if (CollisionExit) foreach (ContactPoint contact in collisionInfo.contacts) OnHit(contact.point); } |
The collision data sent with these events is redirected to the shader throughout the OnHit() method. It is pretty similar to a ray casting technique mainly used to invoke the effect from a script.
Response to collision events can be switched using checkboxes in the Controller component:
Important
To get more on collision events and rigid bodies, refer to the official manual pages: